Experience the Races of Tyria, an incredible new video that looks at the five playable races of Guild Wars 2—asura, norn, humans, charr, and sylvari. Learn more about each compelling race or watch the video!
zaterdag 5 december 2009
vrijdag 4 december 2009
Renaissance Kingdoms (Part 2)
http://www.renaissancekingdoms.com/
As promised, here's part 2 of our Renaissance Kingdoms article, I'll take over from my co-blogger Bart to tell you about the daily routine and new player experience. The reason for this is that Bart has been playing RK for years already, while I started about a month ago so that puts me in a better position to handle these subjects.
For those of you that know the game I'll quickly position my character in the game. I'm currently level 1, you could say I have about 1/3 of the requirements needed to level up. I have the clothing needed, now I just have to get all the money to train stats and to pay the fee for the Count's First Secretary.
Daily routine
As said in the introduction last week, you'll be mostly surviving at first and this is where the daily routine comes in. Survival is divided into 2 things: eating and working. In-game this translates to buying either bread or corn to eat, and checking the town hall's job offers or the mines for work.
Obviously you should try to stay alive; so eating and working has to be done every day. You can skip a few meals every week though, as long as you eat when your status is 'dying'. The only penalty for not eating is stat reduction, but when you start out your stats will be 0 anyway so it doesn't matter.
It's advisable to work every day though, as you'll need money to level up and buy new food (including the types of food that are used to train your stats). In the case that you won't be able to get online for some time, it would be cruel to let your character starve to death (resulting in severe stat loss) so the game provides the option to retreat in the Church ("Vacation Mode"). You'll get food during your retreat, but obviously won't earn any money.
New player experience
Shortly after you've created your account you'll get a message from your town's Mentor; the person that guides new inhabitants. But first, you may be shocked to find out that your look is decided at random, character customization would have been nice (I guess Celcius Online will implement this in the game some day though). Basically the message you get, gives you some info about surviving (pretty much what I've said above about the daily routine) to get you started.
Getting jobs in the town hall and buying/eating food is pretty straightforward, but (for me at least) it got more confusing when you want to work in the mines outside of town. Of course I had Bart to explain stuff like this to me, but I can imagine that there are quite some new players that may have troubles finding certain features in the game.
Something that bothers me more, is that all you need is just 2 minutes a day and you're done in the game. Sure, I know most of the game takes place on the forums but I'm not really into Roleplaying. I'm aware that I throw away more than half of the game by not going on the forums, but Roleplaying just isn't my cup of tea.
So the bottom line is, like Bart said last week, that the game by itself can't keep you occupied enough to stick around. Personally I couldn't imagine playing RK for years like Bart does, but again this game is all about the Roleplaying so if you're into that you'll definately like RK. The way I see it, the game mostly offers somewhat of a background for your roleplaying.
Well that's pretty much everything I can think of, please do share your opinion with us.
In case you haven't already, you can read 'Renaissance Kingdoms (Part 1)' here.
As promised, here's part 2 of our Renaissance Kingdoms article, I'll take over from my co-blogger Bart to tell you about the daily routine and new player experience. The reason for this is that Bart has been playing RK for years already, while I started about a month ago so that puts me in a better position to handle these subjects.
For those of you that know the game I'll quickly position my character in the game. I'm currently level 1, you could say I have about 1/3 of the requirements needed to level up. I have the clothing needed, now I just have to get all the money to train stats and to pay the fee for the Count's First Secretary.
Daily routine
As said in the introduction last week, you'll be mostly surviving at first and this is where the daily routine comes in. Survival is divided into 2 things: eating and working. In-game this translates to buying either bread or corn to eat, and checking the town hall's job offers or the mines for work.
Obviously you should try to stay alive; so eating and working has to be done every day. You can skip a few meals every week though, as long as you eat when your status is 'dying'. The only penalty for not eating is stat reduction, but when you start out your stats will be 0 anyway so it doesn't matter.
It's advisable to work every day though, as you'll need money to level up and buy new food (including the types of food that are used to train your stats). In the case that you won't be able to get online for some time, it would be cruel to let your character starve to death (resulting in severe stat loss) so the game provides the option to retreat in the Church ("Vacation Mode"). You'll get food during your retreat, but obviously won't earn any money.
New player experience
Shortly after you've created your account you'll get a message from your town's Mentor; the person that guides new inhabitants. But first, you may be shocked to find out that your look is decided at random, character customization would have been nice (I guess Celcius Online will implement this in the game some day though). Basically the message you get, gives you some info about surviving (pretty much what I've said above about the daily routine) to get you started.
Getting jobs in the town hall and buying/eating food is pretty straightforward, but (for me at least) it got more confusing when you want to work in the mines outside of town. Of course I had Bart to explain stuff like this to me, but I can imagine that there are quite some new players that may have troubles finding certain features in the game.
Something that bothers me more, is that all you need is just 2 minutes a day and you're done in the game. Sure, I know most of the game takes place on the forums but I'm not really into Roleplaying. I'm aware that I throw away more than half of the game by not going on the forums, but Roleplaying just isn't my cup of tea.
So the bottom line is, like Bart said last week, that the game by itself can't keep you occupied enough to stick around. Personally I couldn't imagine playing RK for years like Bart does, but again this game is all about the Roleplaying so if you're into that you'll definately like RK. The way I see it, the game mostly offers somewhat of a background for your roleplaying.
Well that's pretty much everything I can think of, please do share your opinion with us.
In case you haven't already, you can read 'Renaissance Kingdoms (Part 1)' here.
Labels:
Celsius Online,
New Player,
Renaissance Kingdoms,
RK,
Roleplaying,
Routine
donderdag 3 december 2009
RuneScape: Prayer update!
http://www.runescape.com/
RuneScape saw the release of a new quest today: The Temple at Senntisten. Noteworthy is that the quest rewards you with the ancient curses, a new set of prayers. Following Jagex plans of introducing more high-level content in the game, these prayers range from level 50 to 95. Unlike the different spell books, you can switch prayers easily at any altar in the game (spell books can only be switched at one specific place).
Most of the curses can be divided into 3 groups: sap curses (drain your opponent's stats), deflect curses (protect you from damage, like the standard protection prayers - but with a chance of deflecting some damage back to your attacker) and leech prayers (boost your stats, while training your opponent's stats at the same time).
Then there are 3 high level curses: wrath (lvl 89), soul split (lvl 92) and turmoil (lvl 95). Basically these are enhanced versions of the retribution, smite and piety prayers. In fact, all of the curses are similar to the old prayers, but they seem slightly stronger (and have higher level requirements). I'm not sure how fast these cursus will drain your prayer stat, but I hope the draining rate is about the same as the old prayers, otherwise you would need tons of prayer potions to use them.
RuneScape saw the release of a new quest today: The Temple at Senntisten. Noteworthy is that the quest rewards you with the ancient curses, a new set of prayers. Following Jagex plans of introducing more high-level content in the game, these prayers range from level 50 to 95. Unlike the different spell books, you can switch prayers easily at any altar in the game (spell books can only be switched at one specific place).
Most of the curses can be divided into 3 groups: sap curses (drain your opponent's stats), deflect curses (protect you from damage, like the standard protection prayers - but with a chance of deflecting some damage back to your attacker) and leech prayers (boost your stats, while training your opponent's stats at the same time).
Then there are 3 high level curses: wrath (lvl 89), soul split (lvl 92) and turmoil (lvl 95). Basically these are enhanced versions of the retribution, smite and piety prayers. In fact, all of the curses are similar to the old prayers, but they seem slightly stronger (and have higher level requirements). I'm not sure how fast these cursus will drain your prayer stat, but I hope the draining rate is about the same as the old prayers, otherwise you would need tons of prayer potions to use them.
Labels:
ancient curse,
prayer,
RS,
RuneScape
Star Wars: the Old Republic: The Final Two Classes Revealed
http://www.swtor.com/
Fans of Star Wars: The Old Republic will be in for a treat this week! Several magazines in North America and Europe will have articles that not only talk about The Old Republic but also reveal our final two classes: the Jedi Consular and the Sith Inquisitor!
Fans of Star Wars: The Old Republic will be in for a treat this week! Several magazines in North America and Europe will have articles that not only talk about The Old Republic but also reveal our final two classes: the Jedi Consular and the Sith Inquisitor!
Labels:
classes,
Jedi Consular,
Old republic,
revealed,
Sith Inquisitor,
Star Wars
dinsdag 1 december 2009
APB: Podcast Episode 14
http://www.apb.com/
With some delay a new podcast has finally been made by the guys at APB (All Points Bulletin)!
Like said earlier, this week we sit down again with Kitkat and take a look at the Enforcer organisations. Introduced in this podcast are 2 factions on their side: the Preatorians and the P Tigers. Also some more info is given about 2 key characters on the Enforcers side.
The Organizations of San Paro Part 2:
The next podcast will be another Q&A special so if you want your questions answered, send them in to PODCAST@APB.COM.
With some delay a new podcast has finally been made by the guys at APB (All Points Bulletin)!
Like said earlier, this week we sit down again with Kitkat and take a look at the Enforcer organisations. Introduced in this podcast are 2 factions on their side: the Preatorians and the P Tigers. Also some more info is given about 2 key characters on the Enforcers side.
The Organizations of San Paro Part 2:
The next podcast will be another Q&A special so if you want your questions answered, send them in to PODCAST@APB.COM.
Labels:
All Points Bulletin,
APB,
Episode 14,
Podcast
EVE Online: Dominion - Expansion time!
http://www.eve-online.com/
Check out the Dominion Features Page for more info!
DOMINION represents the type of conquest never realized by pretty words and poetry. It is true power born from the broken hulls of a thousand starships, the genes of the ambitious and the hubris of the greedy. EVE's 12th free expansion offers the power of control to anyone bold enough to seize it, bringing you the tools for you to rally legions together and carve out your own space.
Will your ambitious new Alliance rise up to the challenge and stake their claim, evolving territory to suit it's needs? Will your established empire hold fast against the fleets that press at your borders, hungry for the wealth you protect? Will you call old friends to your side and convince them to join you once more in battle? Or are you the clever entrepreneur who sits clear of the danger and fuels the war from the periphery?
DOMINION enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility.
Check out the Dominion Features Page for more info!
Or just look at the new awesome trailer that just shows how epic battles in EVE can be!
Labels:
Dominion,
EVE Online,
Expansion,
features,
trailer
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