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Potions and spells in RuneScape were updated today. First of all the update made the ‘extreme potions’ (high-level potions that offer a strong boost to your combat skills) available again in the safe PvP mini-games (Castle Wars, Soul Wars, Clan Wars Arena, Fight Pits and the Duel Arena).
The RuneScapers among our readers will know that these potions were disabled for these mini-games shortly after being released a few weeks ago, due to the fact that they gave people with a high herblore level a considerable advantage over those who didn’t have access to the ‘extreme potions’.
Now you may wonder why Jagex would undo their update to keep the PvP mini-games fair, which brings us to the second part of the update; the way the extreme potions work. Strange enough only the extreme magic potion is mentioned in the update; so the problem of high-level herbalists killing people (even those with max hitpoints) with a single attack is back now.
That said, let’s check out the updated extreme magic potion. Before the update it would temporarily give you a +40% magic attack. Now it will boost your magic by 7 levels (decreasing over time like normal potions), giving you a +3% magic attack bonus for every level. So basically the potion was weakened quite a bit.
It’s not all bad news for mages though, as the reason for the potion update was the introduction of new high-level spells (in the standard spellbook): Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95). All you need is 1 death rune, 1 blood rune (so yes; these spells are member-only if you were wondering) and some elemental runes.
Potions and spells in RuneScape were updated today. First of all the update made the ‘extreme potions’ (high-level potions that offer a strong boost to your combat skills) available again in the safe PvP mini-games (Castle Wars, Soul Wars, Clan Wars Arena, Fight Pits and the Duel Arena).
The RuneScapers among our readers will know that these potions were disabled for these mini-games shortly after being released a few weeks ago, due to the fact that they gave people with a high herblore level a considerable advantage over those who didn’t have access to the ‘extreme potions’.
Now you may wonder why Jagex would undo their update to keep the PvP mini-games fair, which brings us to the second part of the update; the way the extreme potions work. Strange enough only the extreme magic potion is mentioned in the update; so the problem of high-level herbalists killing people (even those with max hitpoints) with a single attack is back now.
That said, let’s check out the updated extreme magic potion. Before the update it would temporarily give you a +40% magic attack. Now it will boost your magic by 7 levels (decreasing over time like normal potions), giving you a +3% magic attack bonus for every level. So basically the potion was weakened quite a bit.
It’s not all bad news for mages though, as the reason for the potion update was the introduction of new high-level spells (in the standard spellbook): Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95). All you need is 1 death rune, 1 blood rune (so yes; these spells are member-only if you were wondering) and some elemental runes.
The strongest new spell, Fire Surge, has a max hit of 28 without any boosts and goes up to 37 if you use an extreme magic potion and a magic-boosting staff. Overall an interesting update; I think this will give standard mages some more punch in P2P PvP-ing, with damage that can compete with the ancient spellbook. As some of the standard spells (teleblock and binds to a lesser extent) are a must for playerkilling in members, I think some ancient mages may switch their spellbook and use the new spells instead.
Please tell us your opinion about this update and in case you've missed our RuneScape article, be sure to read it here.
Please tell us your opinion about this update and in case you've missed our RuneScape article, be sure to read it here.
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